Do we ever say no to clients? Yes. Here’s why.

Is the client always right? Well…no. Here’s how to spot when a client is going against their own best interests, and how to say no (politely).

How to say no to a client? And when is it appropriate to do so? Sometimes, it isn’t appropriate. For instance, consider this scenario.

Client: Shouldn’t the email blast have our logo in it somewhere?

Designer: Your logo is in it. Down there in the corner. Get closer to the screen.

Client: I guess I see it. Could we maybe . . . embiggen it a smidgen?

Designer: No. Next question.

Maybe it’s never happened exactly like that but, most of us in marketing have witnessed exchanges along those lines. The designer in that scenario has taken her advisor role to its extreme, where advice has transmogrified into unyielding command.

We don’t do that here. (If you don’t believe me, here’s what you should do: Become our client. Then you’ll see. I stand ready to receive your call at 336-676-6822.) Sometimes it’s important to learn how to say no.

We don’t like to take the money and run.

But we do say “no” sometimes. And when I tell you about a recent example, your first reaction might be something like “What kind of naïve imbecile would do that?”

There are times when I am a naïve imbecile, but this was not one of those times. What happened was, a client called and said “I’ve got some money here, and I’d like to give it to you folks. Please take it and use it to redesign our sales kit.”

So yeah, here’s the part where you go “Did you really say no to that?” And then your next question is “Can I have the phone number of that client please?” (Now I’m saying “No” to you.)

Of course there is more to the story. I didn’t just decline the funds and wish my client a good day. I reviewed her sales kit and agreed that it could stand some grooming. However, I knew that the basket of money she was waving in my face was all she had in her marketing budget for the rest of the fiscal year. Some serious prioritization was in order.

Good clients appreciate honesty.

Now, this client wasn’t asking me for financial advice. She wanted design advice. So I was indeed risking a scenario in which she picked up her basket of money and stormed out.

It was a risk worth taking. In our experience, good clients welcome all kinds of advice, even when it is counter to their original request. In a job long ago, in a galaxy far away, I had a client who had built an astonishingly successful logistics company. He was a really smart guy—smart enough to welcome challenges. I once attended a meeting in his company’s stately conference room; also in attendance was my trusted account director, Mamie. At a certain point in the meeting, the client held up an ad he had torn out of a magazine. It featured a scantily clad model draped over an outboard engine. My client asked “Why aren’t we doing stuff like this?”

The room got very quiet.

I blurted, “Because that would be the stupidest thing you could possibly do.”

The client smiled. He still liked the scantily clad model, but he liked frank advice even more. (Mamie and I expanded on that first comment, and the client saw our reasoning.)

How to say no: All’s well that ends well

Okay, back to my client with the request for a sales kit redesign. When I put the brakes on that idea, she was disappointed. She even kind of whined and begged a bit. (She was half-joking.) But when I told her that there were better uses for her remaining budget—uses more likely to trigger sales—she graciously accepted my advice.

Maybe we’ll get to redesigning the sales kit next year. Meanwhile, our client knows that if we always said “yes” to her suggestions, it would only feel good for a while. The occasional “no” may be briefly annoying, but it can be more rewarding for the client in the long run. Learning how to say no can help your client and your agency.

Four Keys to Eye-Popping Mobile App Design

How to create a mobile app design that truly resonates

Today’s technology gives us access to devices with extremely high resolution and amazing display capabilities. However, not all devices (or all users) are created equally. In other words, with great resolution comes great responsibility. Here’s how to create compelling mobile app design despite all the bells and whistles.

Don’t squeeze as much as possible onto the screen

When designing for high-res displays, there may be a desire to push the limits of size and spacing of interactive elements. In other words, you might be tempted to squeeze a ton of functionality into a single screen. But don’t get carried away–fingers aren’t as precise as mouse-based cursors. If users miss a too-tiny touch zone, they may think that it is not actually a control after all. End result: the user exits stage left frustrated and confused. When considering the appropriate size of touch zones for interactive elements, think about who will be using the app. For example, if you are creating a mobile app design for young children, their finger size is much smaller. However, you might need to create a larger target zone for tapping, because their fine motor skills might not be developed.

Don’t use small font sizes and hard-to-see colors

High resolution displays can support small fonts and fine details, but resist. Just because your device can graphically support a clear rendering of a 4-point font does not mean your users want it. The text size, graphic details, and color choices should fit your app audience’s unique needs. Again, it’s really important here to consider who will be using your apps. If you are designing a dating app for seniors, you’ll want to pick different visuals than an app targeting high school baseball players.

Aim to add fine graphic details and extra text only when it adds value. Does the extra detail aid in the users’ understanding of an icon, make navigation clearer, or reduce scan time? If so, congrats! You’ve made an easy-to-use mobile app.

Don’t overwhelm users with information

We all know about brain freeze, right? Eating too much ice cream way too fast – brain freeze!  Well, you can also get a sort of brain freeze when you’re hit with too much information too quickly. With high-res displays, avoid the urge to overwhelm the user with too much information all at once. The thinking may go something like this: More Info on One Screen = Fewer Screens = Better Experience. However, going this route may actually have the opposite effect. Bogging down the user on a content-heavy screen will make the user’s experience less efficient and less enjoyable. Again, the end result is user exiting stage left to find the next app on the list.

Create unique, attractive icons

When you’re designing your mobile app, you want to establish a good sense of the range of devices on which it will likely be used. Make sure that your app display does not get lost in translation when being rendered on a lower resolution device – not everyone is on a Retina display yet. Device canvases vary greatly between high and low resolutions and between mobile phone and tablet platforms. Make sure you are able to appropriately scale your design for the full range of devices that will be used. That way, you will not alienate any segments of your market.

It’s important to get your mobile app design to stand out in the vast wilderness of the app store. To do it, take an extra second to consider the available display capabilities, as well as your users’ unique capabilities and limitations. There are a lot of choices available in the app store, so please design responsibly when going high res!

Get high-quality mobile app design with Red Letter Marketing

Thinking about a new mobile app for your business? We can help. Learn more about our mobile app development team or contact us with any questions you may have about the app design and development process.

Responding to Client Feedback: Unreasonable Responses to Reasonable Requests

How agencies should respond to client feedback—and how they shouldn’t

In our first discovery meeting with a new client, we discovered how badly the company’s previous web design company had treated it. As a new website had taken shape, the client had posed reasonable questions concerning some of the creative decisions made by the designers. Among them: Are you folks sure (our new client had asked) that the headline font you’re using is the best choice? The design firm’s reply is one of the worst responses to client feedback we’ve ever heard.

They responded by sending the client a link to Google Fonts, with a suggestion that he find one he likes.

This is a truly bizarre exaggeration of accommodation to client feedback. Instead of helping, the firm had simply sloughed off its role as experienced guide through the font choice decision-making process. When we heard this story, we realized that our client had been so ill-advised that we couldn’t wait to show him what a real marketing partnership is like.

At the other extreme is the creative who will brook no suggestions from the client company.

My favorite example of this behavior occurs in Ayn Rand’s novel The Fountainhead. In th book, architect Howard Roark responds to changes made to his building design by, um…well, by blowing up the building. Howard Roark might have had a legitimate beef. Maybe the design changes were bad ideas. But—dude. Dynamite? It’s a bit showy. Ultimately, Rand mimicked her character’s behavior when she learned that the movie screenplay trimmed Roark’s speech to the jury. In a fit of pique that lasted the rest of her life, she refused to sell the movie rights to Atlas Shrugged. 

The vast majority of web designers avoid the use of explosives to make their point.

And yet, a dismissive attitude to client feedback is all too familiar. Ironically, some clients are drawn to unyielding creative people, often because they are reassured by their certainty.

Creative decisions are founded partly in reason and partly in a mysterious “gut feel.”

This “gut feel” arises from the interplay between a designer’s innate taste and the mix of current design trends. Designers call on their gut every day, and each time they do, it gets stronger. Therefore, an accountant who may be looking at the bewildering variety of font choices for the first time probably won’t make the best choice. But a working designer probably will.

But a designer who listens carefully to client feedback is increasing the odds of creating something worthwhile.

It doesn’t mean she must necessarily take the suggestion. But if she’s willing to consider it’s possible validity, her openness will serve both her and the client well. Legendary ad man Bill Bernbach made a shtick out of carrying around a card conveying the thought “Maybe he’s right.” While the card itself may have been a bit of show-biz, the sentiment strikes me as one that still rings true.

At Red Letter Marketing, we believe the best creative solutions come from a respectful give-and-take. 

Everyone–clients, creatives, and account directors have unique perspectives that add value to a creative decision. Sound like an agency you’d want to partner with? Let’s talk.